Mirrors High Summons: Rates, 200-Pull Exchange & Gem Planning
Updated:

Mirrors High summons in 30 seconds
- Cost: 300 Mirror Gems per pull, 3,000 per 10-pull. (Community, quoting in-game)
- ★4 rate: 3% per pull; the 10th pull of a 10-pull is ★3 or better. (Community, quoting in-game rate sheet)
- Aizen: 1.5% on the Aizen PICKUP. (Community)
- Pity: every pull gives 1 banner medal; 200 medals → choose a featured ★4. That is 200 pulls = 60,000 gems. (Exchange shop: Official; 200: Community)
- Deadline: banners end 2026-11-24 05:59 UTC (14:59 JST); medal exchange reported open until 2026-12-01 15:00 JST. (Banner end: Official; exchange end: Community)
- Free gems at launch: 15,000 = 50 pulls, a quarter of the pity. (Official amounts; our math)
Source labels: Official = Bandai Namco page/PR. Community = Japanese guide sites copying the in-game rate sheet or shop (AppMedia, Gamerch, Game8). Our math = arithmetic on those numbers. Your in-game “Rates” screen always wins.
Rates
| Rarity | Normal slot | 10th-pull guaranteed slot | Source |
|---|---|---|---|
| ★4 | 3% | 3% | Community (in-game rate sheet) |
| ★3 | 22% | 97% | Community |
| ★2 | 35% | — | Community |
| ★1 | 40% | — | Community |
Featured shares inside the ★4 3% (Community):
| Banner | Featured ★4 | Featured rate |
|---|---|---|
| PICKUP #1 | Aizen | 1.5% |
| Release Celebration vol. 1 | Ichigo, Uryu, Chad, Orihime | 0.5% each |
| Release Celebration vol. 2 | Rukia, Renji, Byakuya | 0.5% each |
| Release Celebration vol. 3 | Toshiro, Rangiku, Yoruichi | Not captured here |
| Release Celebration vol. 4 | Grimmjow, Mayuri, Bambietta | Not captured here |
| Mirrors (permanent) | none — 13 permanent ★4 | 0.23% each |
Summons drop character shards, not characters. A pull gives enough shards to unlock the unit; duplicates automatically Limit Break it. (Community)
Pity: the 200-medal Summon Exchange
| Fact | Value | Source |
|---|---|---|
| Shop exists, trades summon medals for 4★ characters | Yes | Official CBT report (Sep 28, 2026); promised a link from the Summon screen at launch |
| Medals per pull | 1 | Community |
| Medals for a featured ★4 | 200 | Community |
| Gems to reach it | 60,000 | Our math (200 × 300) |
| Medals shared across banners? | No — each banner has its own medal | Community (Game8) |
| Exchange open until | 2026-12-01 15:00 JST | Community (AppMedia) |

What this means: splitting gems across Aizen and a Release Celebration banner resets your progress toward both exchanges. Pick one banner if you might reach 200.
Chance to get Aizen by pulls
Assuming 1.5% on every pull (our assumption; independent pulls):
| Pulls | Gems | Chance of ≥1 Aizen | Chance of ≥1 specific Celebration ★4 (0.5%) |
|---|---|---|---|
| 10 | 3,000 | 14.0% | 4.9% |
| 30 | 9,000 | 36.5% | 14.0% |
| 50 | 15,000 | 53.0% | 22.2% |
| 100 | 30,000 | 77.9% | 39.4% |
| 150 | 45,000 | 89.6% | 52.9% |
| 200 | 60,000 | 100% via exchange | 100% via exchange |
How many free gems you get
| Source | Mirror Gems | Pulls | Source label |
|---|---|---|---|
| Launch Gifts | 9,000 | 30 | Official (EN PR says “enough for 30 pulls”) |
| 7-day login | up to 3,000 | 10 | Official (JP PR) |
| Beginner missions | 3,000 | 10 | Official (JP PR) |
| Subtotal | 15,000 | 50 | Matches JP PR headline “ガシャ50連分” |
| Invite Code Missions | 1,000–2,000 | 3–6 | Community, disputed — invite codes |
| Arena daily rewards, missions | varies | — | Community |
There are no verified universal redeem codes to add to this (codes).
Resource plans by player type
| Player | Plan | Why |
|---|---|---|
| F2P | Lock Ichigo or Toshiro in the free Retry Summon; put all 50 free pulls on Aizen PICKUP; stop. | ~53% Aizen chance; you can’t reach 200 for free, so don’t split |
| Light spender | Same as F2P; only buy toward Aizen if you will reach 200 before 11-24 05:59 UTC | Medals below 200 are wasted |
| Spark (200) | Commit 60,000 gems to one banner; exchange before 12-01 15:00 JST | Guaranteed ★4 of your choice from that banner |
| Permanent “Mirrors” banner | Tickets only | 0.23% per unit; no deadline |
Who to aim for: tier list. Decision walkthrough: which banner to pull.
Mirror Gems and changing phones
Paid Mirror Gems and gem-pack rewards do not carry over between iOS and Android (official FAQ). Spend or claim them before switching — see the account transfer guide.
Closed beta numbers (ignore for live)
CBT testers reported “no pity”; Bandai Namco’s own reply was that the medal exchange existed but was hard to find. CBT rate captures are not live data.
Last verified
Official sources and guide-site rate captures cross-read 2026-10-29 (Asia/Shanghai). This wiki has not archived its own rate-sheet screenshot yet — that is on our to-do list.
Frequently asked questions
What are the summon rates in BLEACH Mirrors High?
Guide sites quoting the in-game rate sheet list ★4 3%, ★3 22%, ★2 35%, ★1 40% for normal slots; the 10th pull of a 10-pull is ★3 or higher (★4 3%, ★3 97%). On the Aizen PICKUP, Aizen is 1.5%. This wiki has not archived its own screenshot yet.
Is there pity in BLEACH Mirrors High?
Yes, as an exchange. Each pull on a PICKUP or Release Celebration banner gives 1 medal of that banner; 200 medals (200 pulls, 60,000 Mirror Gems) exchange for a featured ★4. Bandai Namco's official beta report confirms the medal-for-★4 Summon Exchange Shop; the 200 figure comes from guide sites.
How long can I exchange medals?
Guide sites report the launch exchange shop stays open until 2026-12-01 15:00 JST (06:00 UTC), about a week after the banners end on 2026-11-24.
How many free pulls do new players get?
9,000 gift gems + up to 3,000 login + 3,000 beginner missions = 15,000 Mirror Gems, or 50 pulls at 300 gems each. That matches the JP press release headline of "50 pulls' worth".
Sources
- Official Closed Beta Test report (Summon Exchange Shop, medals → 4★)
- Bandai Namco EN launch press release (9,000 gems, Aizen end time)
- BNE PR TIMES launch package (JP)
- AppMedia — banner list, rates, 200-medal exchange, exchange deadline (community)
- Gamerch — in-game rate sheet values (community)
- Game8 — medal exchange per banner (community)