Mirrors High Wiki

BLEACH Mirrors High Combat System Overview

Updated:

Direct answer: Mirrors High combat system

Battles are three-character team fights driven by Action Cards. Officially, you mix attack cards, fire explosively animated Mortal Blows, chain into Link Attacks, and trigger a coordinated team-up called Soul Drive. Community transcriptions of the in-game help add the loop: fill a Draw Gauge → draw cards → use Arts with a red/green/blue affinity triangle → win clashes or play advantaged Arts for counters → land a Break Attack → fill the Soul Gauge on a guard-broken foe → Soul Drive. Numbers below are not hand-copied; skills live on each character page.

Premises: what is official vs community

ClaimEvidence
Team of three; Action Card choicesOfficial site
Mortal Blows; Soul Drive team attackOfficial site / EN PR
Chain Attacks → Link AttacksEN PR / July 2026 overview PR
3v3 attack-card combatGoogle Play listing
Avatar + Zanpakuto customizationOfficial site / PR
Card types, Arts triangle, clash/counter/break detailsCommunity transcription of in-game help (gacha.gg); confirm in client
Damage formulas, exact gauge valuesNot verified on this wiki

Battle loop (community-transcribed help)

Battle screen: Ichigo vs Shirin with Chain, Arts and Skill Action Cards at the bottom right
Official promotional screenshot, not captured by this wiki. Image: ©久保帯人/集英社・テレビ東京・dentsu・ぴえろ ©Bandai Namco Entertainment Inc. / PR TIMES (Bandai Namco launch release)
  1. Win condition: reduce all enemy HP to 0 (some stages use alternate goals such as timers or survival).
  2. Draw Gauge fills → you draw an Action Card.
  3. Play cards → the active character performs that action.
  4. Use Arts affinity to trigger counters or clashes.
  5. Successful card use fills the Break Attack Gauge → Break Attack → Guard Break.
  6. During guard break, actions fill the Soul Gauge → Soul Drive (stronger with more living party members).

Action Card types

TypeRole (high level)
Arts 1Core attack Arts
Arts 2Second Arts slot
SkillBuffs / debuffs / utility (varies by unit)
Chain AttackLinks into team follow-ups / Link Attacks
Mortal BlowSignature finisher

Per-unit text: see characters pages (data layer).

Arts affinity triangle

Arts (color)Strong against
Power (Red)Blitz (Green)
Blitz (Green)Projectile (Blue)
Projectile (Blue)Power (Red)
  • Same type collide → Clash (except Projectile vs Projectile cancels without clash, per transcription).
  • Advantaged Arts → counter.
  • Clash win chance shifts with card affinity and Spiritual Pressure comparison.
  • Winning a clash → counter window with boosted damage until the combo ends.
  • Melee / Projectile Parry skills can also start counters (plus Defense down / Seal Switch per transcription).

Break and Soul Drive

StageWhat happens
Break Attack GaugeFills on successful Action Card use
Guard BreakEnemy guard down; you keep a full hand window (transcription notes 4 cards)
Soul GaugeFills from actions during guard break
Soul DriveWhole-party coordinated attack; more party members = stronger

Attacks during guard break may not refill the Draw Gauge (transcription)—plan your hand before breaking.

Early practical tips (Initial Analysis)

Evidence grade: Initial Analysis—launch week reasoning, not live ladder data.

  • Read enemy Arts color before spending a card; free counters beat raw damage races.
  • Keep at least one Arts type you can switch into for counter coverage when building best teams.
  • Save Mortal Blows for counter windows or guard break rather than dumping on cooldown.
  • Team synergy for Soul Drive favors keeping all three alive.

Who is strongest: October 2026 tier list (Initial Analysis).

Exceptions

  • Event / boss stages may change victory conditions.
  • If in-game help text differs from this page, the client wins; report via site contact.
  • Closed-beta videos may show older UI or rules—not treated as live.

Beginner guide · Glossary · Story characters

Sources & last verified

Last verified: 2026-10-29 (Asia/Shanghai).

Frequently asked questions

How many characters are in a Mirrors High battle team?

Three. Official materials describe 3-character / 3v3 team combat.

What is Soul Drive?

An official named team-up attack. Community-transcribed rules say it fills from actions on a guard-broken enemy and grows stronger with more party members—confirm in your client.

What beats what in Arts?

Community-transcribed rules list Power beats Blitz, Blitz beats Projectile, Projectile beats Power. Treat as community documentation until the wiki captures in-game help text.

Sources